A journey of learning, creativity, and fun—one game jam at a time.

First of Many

My first game jam was a challenging yet rewarding experience. It pushed my creativity and problem-solving in new ways, all within a fast-paced environment. I’m grateful to have worked alongside my coworkers and friends—we adapted quickly and embraced the fun of game development together. It was refreshing to rekindle my passion for creating, especially on a project of our own rather than our daily work. Though intense, it was an incredibly fulfilling experience, and I’m excited to participate in more game jams in the future!

My Contributions

I was responsible for hand keying a few of the environment assets; creating controllers & animation clips. Creating Cutscene jump scare animations via the timeline in Unity. With the amount of time and assets we had, there was little to no time creating custom animations for the characters. We used animation asset packs for the Manager and Vent Crawler; I hand selected ones we needed for the game and began to blend them in the timeline.

I did however hand key the props, environment pieces, and the cameras.