Batman "Beast Rage" Rendered in Unreal Engine 5 | Responsible for all aspects except for the characters and rigs. I also retextured the "Spider-Man (Fortnite) Rig" to resemble Batman Beyond.

Breakdown Process

Inspiration for this piece was taken from the released images by (Yuhki Demers/Patrick Harpin) of the pitched Batman Beyond project to Warner Bros.

For this I wanted to challenge myself with more camera work as well as animating something with more weight.
I started off by filming some reference of the general idea I wanted to have this (Killer Croc) Beast behave; he is a little more ferocious and animalistic compared to his counter parts in other Batman series. Then I chose to animate the Beast rig first to make sure the mechanics were in a decent spot before inserting the character rig for Batman.

I wanted to try my hand at a first person perspective - to accomplish the camera movement I used constraints and aims to make it feel like the audience and Batman were getting pulled away by the Beast. The camera cut was made with the intention on keeping the energy while letting the audience see the continued action of the slam.

The polished/rendered version of this has more frames in the beginning and end; this was done so I could include a better establishing shot, bringing Batman’s hand and Batarang into view, as well as animating more shifts in weight on the beast.

Models & Rigs:
Beast (Lacerian) by Kiel Figgins
Spider-Man Fortnite by Juan Isai Perez Cortes (Retextured as Batman by me)
Environment: Alleyway by Anim_Matt
Maya Viewport VFX Pack by Shadrak Guichard-Foster

I was testing out a shader technique I found online to get the comic book markings onto the meshes itself, but I needed more time and understanding how to make it work in Arnold. So I scrapped the idea down the road and ended up simplifying the texture, and changed the lighting for the final render in Unreal.